
Soorryy, one person said draw them all.. so I had tooo.
Medic= water bender
Pyro= fire bender
Sniper= non bender
Soldier= fire bender
Scout= air bender
Engineer= earth bender
Heavy= earth bender
Demoman= non bender
Spy= non bender
I like the idea of Spy/Sniper/Demo being non benders because they are good with projectiles/knives/swords. Scout air because he is fast, Medic water because of healing, Engie earth because of metal bending, Heavy earth because it is seen as a ‘strength’ element, Pyro obvious, Solly fire because I thought it would be cool if he could do them crazy semi-fire-flying instead of rocket jumps. Scary.
I’m so in love with this idea! And i love how much thought you put into each of the classes, even to go and make some of them non-benders. This fits so much !